THE GAINZ WIKI

Everything, explained.

Gainz is a workout tracker wrapped around a trading card game. You log real sets, you earn coins, you open packs, you chase 884 cards. This page documents all of it — the numbers included.

01Getting started

The whole loop is four steps, and every one of them starts with an actual workout.

1 · Log a workout. Track tab → + Add exercise. Enter sets, reps and weight. Every logged set pays coins.

2 · Collect the daily pack. Your first logged workout each day earns a free Common pack.

3 · Spend coins on packs. Packs tab. Four tiers of pack, from 150 to 1,800 coins.

4 · Open, collect, burn. Eight cards a pack. Keep one of each, burn the duplicates back into coins.

There is no way to buy coins with money and no way to get cards without logging workouts. The gym is the only faucet.

02Tracking workouts

A workout log is one exercise: sets × reps × weight, on a date. Log each exercise separately.

Weights are stored in pounds and heights in inches no matter what units you picked — the app converts for display only, so switching between lbs and kg never changes your numbers or your coin payouts.

What counts as a "day"

Several award types count distinct calendar days with at least one logged workout, not the number of logs. Six exercises on Monday is one day. Your highest streak is the longest unbroken run of those days.

Bodyweight exercises

Push-ups, pull-ups and dips have no plate weight, so the app substitutes your saved bodyweight scaled by 0.35 — an estimate of what actually lands on the working muscles. A push-up doesn't load your chest the way a bench press of the same number does. Set your bodyweight in the Profile tab or bodyweight lifts will be valued off a 150 lb default.

04Coins

Coins are the only currency. There are exactly three ways to get them.

Logging workouts

Each log is scored on volume against the exercise's own difficulty rating, then adjusted by a bonus tier based on total reps:

weighted = sets × reps × (weight ÷ 20)
base = (weighted ÷ difficulty) × 4 × category multiplier
coins = round(base × (1 + rep-tier bonus))

Weighted lifts carry a 1.5× multiplier so iron pays competitively against calisthenics. Harder exercises have a lower divider, so they pay more for the same volume.

!

A single workout log is capped at 200 coins, no matter the numbers you enter. The cap is enforced on the server — logging 50 sets of 500 reps at 2,000 lb won't mint a fortune.

The daily free pack

The first workout you log on any given calendar day earns a free Common pack. One per day, claimed automatically. Miss a day and it's simply gone — there's no backlog.

Burning duplicates

Every duplicate converts straight back to coins. See Collection & burning for the full price table.

Awards

Fifty-plus one-time milestone payouts, from 200 coins up to 30,000. See Awards.

05Packs & odds

Every pack contains 8 cards. Paying more doesn't just raise your ceiling — it raises your floor, by replacing low slots with guaranteed high ones.

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On top of the 8 cards, every pack has a 30% chance of including a bonus coin card. It pays out by pack: +10 Common, +30 Silver, +50 Gold, +200 Purple.

Pack contents are drawn on the server, slot by slot, at the moment you open. Holo is rolled per slot — which is why a pack stuffed with high tiers pulls holo far more often. The "at least one holo" figures above are the per-pack chances, which is what actually matters to you.

06The GAINZ card set

884 collectible cards, built from 13 gym animals. A card's identity is character × base trait × tier.

The 13 characters

Each one is a gym archetype, and each carries its own printed stat line — the rep range, set count and rest time that archetype lives by. They run from the guy who never trains to the one who never stops.

Base traits — the six looks

Every character is printed in six variants. This axis multiplies through every tier except Sketch.

Normal Young On Stage Elemental Vacation Night Mode

The five tiers

Tier sets the border colour, the rarity, and what a duplicate burns for. Higher tiers also layer on their own trait axis — an Enhanced card is Cyber, Royal, Ancient or Space; a Corrupted one is Glitched or Haunted.

How the set adds up

TierPer characterArtworksHoloPrintings

637 artworks back 884 collectibles, because a holo is the same artwork with a foil treatment — a separate card to collect, not a separate picture. Sketch collapses the base-trait axis: one card per character, 13 in total.

Card numbers

Every card has a fixed dex number from 1 to 637, assigned tier by tier, then character, then base trait, then tier trait. Base runs 1–78, Enhanced 79–390, Corrupted 391–546, Mutated 547–624, Sketch 625–637. A card's number never moves.

07Holo printings

Holo is the foil printing: same artwork, shimmering treatment, and a separate card in your collection.

Only Corrupted, Mutated and Sketch print holo — 247 of the 884. Base and Enhanced never do. Owning the normal print of a card doesn't give you its holo, and vice versa; they're two collectibles that happen to share a picture.

How often you pull one is a property of the pack, not the card. The server rolls holo on each slot it fills, so a pack full of high-tier slots pulls holo far more often:

PackChance of at least one holo
Common~0.5%
Silver~23%
Gold~39%
Purple100% — guaranteed

Gold packs carry an extra 3% roll for a second holo; Purple carries ~25%.

08Collection & burning

The Collection tab holds all 884 slots — owned and unowned. Sort by character, tier or trait, and filter to holos or to duplicates ready to burn.

Burning duplicates

Extra copies convert back to coins. You always keep one copy — the server caps every burn at (copies − 1), so you can't destroy a card out of your collection by accident. Burn one at a time, or clear every duplicate you own in a single action.

TierNormalHolo
Base55
Enhanced1010
Corrupted2050
Mutated50100
Sketch100200

Base and Enhanced have no holo printing, so their holo column never applies.

09Awards

One-time coin payouts for milestones, in Collection → Awards. You claim them manually — nothing expires, so an unclaimed award waits indefinitely.

Workouts

AwardRequirementReward
10 Day StreakLog on 10 different days200
20 Day VeteranLog on 20 different days400
50 Day HeroLog on 50 different days900
CenturionLog on 100 different days2,500
Year of IronLog on 365 different days20,000
100 WorkoutsLog 100 total exercises300
200 WorkoutsLog 200 total exercises600
500 WorkoutsLog 500 total exercises1,500
1,000 WorkoutsLog 1,000 total exercises5,000
5,000 WorkoutsLog 5,000 total exercises20,000

Packs

AwardRequirementReward
10 Packs OpenedAny type200
50 Packs OpenedAny type700
100 Packs OpenedAny type1,500
500 Packs OpenedAny type10,000
Common packs10 / 50 / 100 opened200 / 500 / 1,200
Silver packs10 / 25 / 50 opened300 / 800 / 1,800
Gold packs5 / 15 / 50 opened500 / 1,500 / 5,000
Purple packs3 / 10 / 25 opened1,000 / 3,000 / 10,000

Collection

AwardRequirementReward
Holos5 / 10 / 25 different holos250 / 500 / 1,500
Holos50 / 100 different holos4,000 / 15,000
Every HoloAll 247 holo printings30,000
Base cards20 / 40 different200 / 500
All BaseAll 782,500
Enhanced cards50 / 100 / 200 different250 / 600 / 1,500
All EnhancedAll 3126,000
Corrupted cards10 / 50 / 100 different400 / 1,500 / 3,500
All CorruptedAll 1568,000
Mutated cards5 / 20 / 45 different600 / 2,000 / 6,000
All MutatedAll 7810,000
Sketches3 / 7 different1,500 / 4,000
All SketchesAll 1320,000
Total cards100 / 250 / 500 printings300 / 800 / 3,000
CompletionistAll 884 printings20,000
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Per-tier awards count distinct cards — owning both prints of a Corrupted card counts once. The "total cards" and holo awards count printings, where a card and its holo count separately.

Battle

Battle awards live in the same place, on wins, ELO reached, and battles fought.

10Battle arena

Head-to-head lifting against another lifter, refereed by AI. Battle tab.

1 · Get matched. You're paired with someone within ±150 ELO on bench, squat or deadlift. Everyone starts at 1000.

2 · Declare and prep. Call your number, then 30 seconds to load the bar and set up.

3 · Lift on camera. Record a 30-second clip of your set.

4 · The referee rules. The AI checks your clip against your claim. The higher verified lift takes the round — claiming a number you don't hit doesn't win it.

What you win

OutcomeReward
Win50 coins + a Gold pack, plus ELO
Win at 1400+ ELO50 coins + a Purple pack
LossELO only — nothing is taken from your collection

Rating moves on the standard ELO formula with K=32, floored at 100. Beating someone rated well above you moves you a lot; beating someone below you barely moves you at all.

11Your Gainz Card

Your own card: a photo, your lifts, and the collection you've built. Shareable at gainz.cards/@yourname.

Build it under Profile → Your Gainz Card. Add your squat, bench and deadlift for the Lifter card; add pull-up 1RM, muscle-ups, chin-ups and dips and you also get a Street card for calisthenics.

Top % ranks

Each lift is scored against the wider lifting population to estimate what percentile you're in. Double-tap your card on the web to flip it and see the ranks. These are estimates, not measurements of the Gainz userbase.

Going public

Your profile is private by default. Nothing is reachable at gainz.cards/@yourname until you turn on the public toggle yourself — and an unknown username and a private one return the identical "doesn't exist or keeps their gains private" page, so nobody can tell which is which. Turn it back off and the page goes dark immediately.

A public profile shows your username, join month, lifts, card photo, workout and pack counts, and your card collection. It never shows your email, your coin balance, or your individual workout logs.

12The card migration

Gainz used to hand out cards of exercises. The GAINZ animal set replaced them completely — and old collections could not carry over.

The reason is mechanical: card ids were exercise ids, and the same number now means an entirely different card. There was no honest way to map an old collection onto the new set, so every legacy collection was archived, cleared, and paid back in packs.

Compensation scaled with both the size and the quality of what you had — total cards, how many were high rarity, and how many awards you'd claimed. Bigger collections earned more packs; rarer ones earned better packs.

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Coins already paid out were never clawed back. Claimed collection awards were reset so the new set's awards are earnable again — you keep the coins from the first time and can earn them a second time.

Your old collection still exists in cold storage for support queries. If your compensation looks wrong, get in touch.

13FAQ

Can I buy coins or packs with real money?

No. Coins come from logging workouts, burning duplicates, awards and battle wins. There is no purchase path.

How many cards are there, exactly?

884 collectibles, drawn from 637 artworks. The gap is holo: 247 cards have a foil printing that counts as a separate card but reuses the artwork.

Does owning a card give me its holo?

No — they're two separate collectibles. You can own the normal print of a Sketch card and still be missing its holo, and the Completionist award needs both.

Can I lose a card by burning?

No. Burning is capped at (copies − 1) on the server, so you always keep one of everything.

Are Purple packs guaranteed to contain a Sketch?

No — the guarantee is a holo. The top slot is 80% Mutated, 20% Sketch. With only 13 Sketch cards in the set, guaranteeing one per Purple pack would make the rarest tier the easiest to finish.

Do coins expire, or do awards?

Neither. Coins keep indefinitely and an unclaimed award waits for you. The only thing with a clock is the daily free pack, which doesn't accumulate.

Does switching to kg change my numbers?

No. Weights are stored in pounds and heights in inches regardless of your display setting. Units are presentation only — your logs, coins and card are identical either way.

Is my profile public?

Only if you turn it on. It's off by default, and switching it back off takes the page down immediately.

Why did my collection reset?

The card system changed completely. See The card migration — you were compensated in packs scaled to what you had.

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